From the desk of R3CESS

Insights on media,
events & culture.

Strategy, stories, and opinions from a boutique gaming and entertainment agency that's been in the room.

Client work stays under NDA — this is how we actually think.

Media

Anime isn't a niche anymore. One in five Americans watches it.

Demon Slayer broke box office records. Solo Leveling and One Piece are mainstream. Anime fans have real money and buy real products. Here's why brands are late to a category that's already gone mainstream.

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Events

Gaming is the last place where fans actually show up.

Every other entertainment category is watching audiences fragment. Gaming is doing the opposite. Here's why — and what it means for brands that want to be in the room.

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Media

What video game publishers get wrong about media buying.

Most publishers are leaving real money on the table. Not because they're not trying — but because they're buying media the way every other category does, in an industry that plays by completely different rules.

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Events

Do events still matter in a digital age?

Everyone is glued to their screens. So why are the smartest brands still betting big on live experiences — and how should they measure them?

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Media

Will AI change the way you plan and buy media?

The honest answer is yes — but probably not in the way you've been told. What AI can do right now, where it still falls short, and what media planning looks like in a decade.

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Events

BTS doesn't throw one big event. They throw a thousand small ones first.

Before a single stadium ticket sells, the biggest touring act on the planet has already run thousands of tiny, unglamorous fan moments. Inside the Weverse funnel that turns a phone livestream into a sold-out world tour.

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